SDL3

This post is an introduction to the library SDL3, that is the 3rd major version of the Simple DirectMedia Library (SDL).

You can read a post that is an introduction to SDL and the different SDL versions on this post.

The first SDL3 public version (3.1.3) was released on 4 October 2024.

SDL3 Wiki

Installing SDL3

The installing instractions corresponds to the latest version as of 2025: SDL3.

Installing SDL3 in macOS X

Download the .dmg file with the latest version from the official SDL site.

Alternatively, download the source code and compile it directly. You can read a video about how to do it on this external link.

In both cases you will get a folder that is referred as “source folder” in this post.

Find the folder “SDL3.xcframework” within the source folder. Go into the “macos-…” folder.

Go to the folder /Library/Frameworks. You can use the shortcut Command + Shift + G to achieve this.

Copy the folder “SDL3.framework” from the .dmg into /Library/Frameworks/. The system will prompt the password.

Go to the /Library/Frameworks/SDL3.framework folder and run the “SDL3” program.

In case you got an error informing that the developer is unknown you need to go to Apple icon > System Preferences… >> “Security” and click on the “Open anyway” button next to the warning message. Run the “SDL3” program again.

The system will display a terminal explaining that process is completed.

Running a program with SDL

You need to link the SDL libraries in compilation time.

Running a program with SDL from command line

For example, if you are running it from macOS X, use clang as a compiler and will call the library from a C++ program you may run:

clang main.c -F/Library/Frameworks -framework sdl3 -o prog

For example, if you are running it from macOS X, use clang as a compiler and will call the library from a C++ program you may run:

clang++ main.cpp -o prog -F/Library/Frameworks -framework sdl3

Running a program with SDL from Visual Studio Code GUI in macOS X

Run the program before it gets an error because it does not find the “SDL3” libraries. Select the “clang” compiler. A tasks.json file will be created in folder “.vscode”.

Open the tasks.json file and add the following lines to the args command:

"-F/Library/Frameworks",
"-framework", "SDL3",

Click on “Run” button again.

This solution will compile, but IntelliSense will still detect errors in the visual editor.

Click to the Command Palette (Cmd + Shift + P).

Type : “C/C++ Configurations (UI)”.

Add the following line to the include path (in case there is something written there, just add an extra line):

/Library/Frameworks/SDL3.framework/Headers

Go to Advance Settings and add the following line to Mac Framework Path:

/Library/Frameworks

Learning SDL3

Learning SDL3:

  • SDL specification
  • SDL tutorials
  • SDL examples

SDL Specification

SDL3 official API specification

SDL Tutorials

SDL3 official tutorials

SDL Examples

You can find SDL3 examples on this external link.

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External References

  • Installing SDL3 in macOS X

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